THE BATTLE OF FOY
22/08/2022
8 PM CET
EXODUS-4
An all out 50 vs 50 battle between Axis and Allies around the centre of Foy. The Axis have 30 minutes to setup defenses and protect their 2 repair stations inside of Foy at all cost.
GAME SETUP

ALLIES [ATTACK]
As a full team of 50 players, the Allies will be focused on attacking Foy, working together to destroy the two repair stations.

AXIS [DEFEND]
As a full team of 50 players, the Axis will be focused on defending the two repair stations in Foy.ย
ALLIES [EVENT DETAILS]
Allies will be given 30 minutes to discuss strategy and tactics within the HQ spawn.(Green Area) as shown on the map below.ย
CEASEFIRE on the first 30 minutes of map setup. No infantry, tank, person will leave the ‘Green Area’ in that first 30 minutes of game setup. Please keep within the ‘Green Area’ within the first 30 minutes.ย
When 30 minutes passes in-game (1:00:00) on the clock, the game begins and you are free to begin your attack. FIND AND DESTROY THOSE REPAIR STATIONS!
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ALLIES OBJECTIVE: To destroy both Axis repair stations within Foy.ย
AXIS [EVENT DETAILS]
The Axis team will be given 30 minutes to prepare defenses inside the town of Foy. They will build 2 repair stations inside the yellow area on the map.
CEASEFIRE on the first 30 minutes of map setup. No-one will leave the ‘Yellow Area’ at all during the entirety of the game. Please keep within the ‘Yellow Area’ (rows 3 & 4 on the map) for the first 30 minutes when you’re setting up.
When 30 minutes passes in-game (1:00:00) on the clock, the game begins and the Allies will begin their attack. PROTECT YOUR REPAIR STATIONS!
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AXIS OBJECTIVE: To keep at-least one repair station alive.
MAP SETUP
MAP [RULES] & [SETUP]
As a full team of 50 players, the Allies will be focused on attacking Foy, working together to destroy the two repair stations.
- RULE #1: Each team has HQ sectors marked on the map (Red = Axis, Green = Allies). These sectors are meant for backup garrisons. The enemy team is not allowed to enter the other teams HQ sectors or destroy any spawns in these sectors.
- RULE #2: Neutral areas (white) on the side of the map can be used for moving around, but not spawns (Outposts or Garrisons) are allowed inside these sectors.
- RULE #3: The yellow area is the play area. Anything and everything goes. HOWEVER...
- RULE #3.1: Map row sector '5' (lighter yellow) only becomes 'playable' after the first 30 minutes planning and preparation stage is over. After the 30 minute timer has expired, anything and everything goes in all Yellow areas.
- RULE #4: Infantry, Commander is permitted on both teams. The Allies are allowed 2 tanks whilst the Axis are allowed only 1 tank. No Commander Abilities, No Artillery for both teams. You can split up your infantry squads how you wish.
